Masahiro Sakurai on Creating Games
Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!
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Season 1
-
1
E1
About This Channel
Aug 24, 2022 -
2
E2
Masahiro Sakurai's Creative Works
Aug 24, 2022 -
3
E3
Stop for Big Moments! [Design Specifics]
Aug 24, 2022 -
4
E4
Kirby's Dream Land [Game Concepts]]
Aug 25, 2022 -
5
E5
Frame Rates [Planning & Game Design]
Aug 26, 2022 -
6
E6
Risk and Reward [Game Essence]
Aug 29, 2022 -
7
E7
Game Development Isn't a Game [Work Ethic]
Aug 31, 2022 -
8
E8
Down with Lag! [Grab Bag]
Sep 2, 2022 -
9
E9
Squeeze and Release [Game Essence]
Sep 4, 2022 -
10
E10
Draw the Light, Not the Asset [Graphics]
Sep 7, 2022 -
11
E11
Kirby's Adventure [Game Concepts]
Sep 9, 2022 -
12
E12
Presentations Are All About Speed! [Work Ethic]
Sep 12, 2022 -
13
E13
Game Awards [Grab Bag]
Sep 15, 2022 -
14
E14
Assigning Animations [Animation]
Sep 18, 2022 -
15
E15
Game Essence in Role-Playing Games [Game Essence]
Sep 21, 2022 -
16
E16
Make It "Pop" [Effects]
Sep 23, 2022 -
17
E17
Just Let Them Play! [Planning & Game Design]
Sep 26, 2022 -
18
E18
Clarity vs. Style [UI]
Sep 28, 2022 -
19
E19
Giving "Weight" to Buttons [Design Specifics]
Sep 30, 2022 -
20
E20
Kirby Super Star [Game Concepts]
Oct 3, 2022 -
21
E21
Try Telling That to the Player [Work Ethic]
Oct 5, 2022 -
22
E22
Name Files Logically [Programming & Tech]
Oct 7, 2022 -
23
E23
Keeping Rewards in Sight [Planning & Game Design]
Oct 10, 2022 -
24
E24
Exercise While You Game! [Grab Bag]
Oct 12, 2022 -
25
E25
Make the Tempo Match the Game [Audio]
Oct 14, 2022 -
26
E26
Fun Beyond Game Essence [Game Essence]
Oct 17, 2022 -
27
E27
Super Smash Bros. [Game Concepts]
Oct 20, 2022 -
28
E28
Too Much is Just Right [Animation]
Oct 24, 2022 -
29
E29
Spec Changes [Work Ethic]
Oct 26, 2022 -
30
E30
Emphasize Objects with Collision [Graphics]
Oct 28, 2022 -
31
E31
The Price of Games [Grab Bag]
Oct 31, 2022 -
32
E32
Strike a Balance with Sound Effects [Audio]
Nov 2, 2022 -
33
E33
Text Size [UI]
Nov 4, 2022 -
34
E34
Making a Living Making Games [Planning & Game Design]
Nov 7, 2022 -
35
E35
Let Your Characters Shine [Effects]
Nov 9, 2022 -
36
E36
Breaking Down Attack Animations [Animation]
Nov 11, 2022 -
37
E37
Jump Physics [Design Specifics]
Nov 14, 2022 -
38
E38
Writing Game Proposals [Work Ethic]
Nov 16, 2022 -
39
E39
My Feline Friend, Fukurashi [Grab Bag]
Nov 18, 2022 -
40
E40
Super Smash Bros. Melee [Game Concepts]
Nov 21, 2022 -
41
E41
The Fiend's Cauldron [Game Essence]
Nov 23, 2022 -
42
E42
A Small Window Into the World [Planning & Game Design]
Nov 25, 2022 -
43
E43
Sharing Info Within a Team [Team Management]
Nov 28, 2022 -
44
E44
Distinguishing Between Major and Minor Elements [Graphics]
Nov 30, 2022 -
45
E45
That Was Then, This Is Now [Grab Bag]
Dec 2, 2022 -
46
E46
Making Your Game Easy to Tune [Programming & Tech]
Dec 6, 2022 -
47
E47
Eight Hit Stop Techniques [Design Specifics]
Dec 9, 2022 -
48
E48
Let Players Cheat the System [Game Essence]
Dec 12, 2022 -
49
E49
Making Lead-ins Instant and Impactful [Animation]
Dec 14, 2022 -
50
E50
Jobs in Game Development [Team Management]
Dec 16, 2022 -
51
E51
The Potential of One Button [Planning & Game Design]
Dec 20, 2022 -
52
E52
Prep Your Proposals Hot and Fast [Work Ethic]
Dec 23, 2022 -
53
E53
Sora Ltd. [Grab Bag]
Dec 25, 2022 -
54
E54
Listen in Various Environments [Audio]
Dec 28, 2022 -
55
E55
Modern Quality of Life Features [UI]
Dec 30, 2022